A brief look at The Gage Russian Weapon Pack DLC. [PAYDAY 2]
Let’s take a brief look at the Gage Russian Weapon Pack. This was the 13th paid weapon pack released for PAYDAY 2, and adds weaponry that was, as the name would suggest, made by Russians, for Russians. Let’s rush right in! The first weapon up is the AK17, based off of a modified AK12. This battle rifle is not unlike the Eagle Heavy Rifle from Weapon Pack #1. This Kalashnikov doesn’t offer much in the way of customization, using just stock parts available for nearly every rifle. However, that’s not exactly a BAD thing; all you need is a few standard modifications to increase the accuracy and stability, and you’re good to go. The mag capacity’s a bit higher than other weapons of it’s caliber, and can take a quadstacked mag to be increased further, or a speed pull mag to get lightning fast reloads. The rest of the statistics on this gun are pretty much average. Despite what you might have heard, the ammo pickup rate for this gun is not much better than other battle rifles. That was a glitch that was patched out shortly after this DLC’s release. There isn’t that much else to say about the AK17. Honestly, I’d go as far as to call it boring. The animations and sounds aren’t anything special; It’s just another AK. Still, what kind of RUSSIAN weapon pack would it be to not include an AK? So, all in all, a good assault rifle for higher difficulties. Up next, we have the Grom sniper rifle, based on the Dragunov. This one has been a long time coming, and I’m kinda surprised it wasn’t added to the game sooner. Still, here it is! Sporting 10 mag capacity and 3 mags in reserve, this 300 damage sniper will pop normal units’ heads effectively on Death Wish. However, it will take several shots to kill some special enemies. You can still use this rifle effectively on One Down, although I’d recommend Frenzy and/or silencer skills. Speaking of, the Grom has multiple concealment mods available for it. When equipped alongside a suppressor, Optical Illusions, and a compact secondary, this Dragunov will make for yet another competent Dodge sniper. Although unlike the Contractor and Desertfox, the ammo efficiency of this weapon isn’t exactly effective on longer jobs; Once again, the higher ammo pickup rate this sniper once sported was, in fact, a bug that has since been squashed. The fire rate of the Grom is annoyingly low, but is offset in my eyes by the swift reload. It’s worth mentioning the scope can be removed altogether in favor of iron sights, which many players prefer. Strangely enough, this doesn’t grant any additional Concealment; At least, at the time of this video’s release. Overall, a great choice for Dodge and Armor players alike, provivded your heist of choice is on the shorter end, or you’re packing ammo. Lastly for guns, we have the Tatonka SMG. Based off of the PP-Bizon. Anyone who’s played CS:GO is probably familiar with this weapon. Although this interpretation is far and away superior to… 97 IN 8: THE GUN. The Tatonka offers surprisingly high damage despite being equpped with 9mm rounds. While it may have a lower rate of fire than most SMGs, this combined with the huge mag capacity, good ammo pickup and reserves means I seldom find myself running dry when using this Bizon. The accuracy and stability need some work, but with skills and modifications, you shouldn’t find yourself being too bad off. This SMG shines brightest when paired with a less ammo-efficient primary, such as a sniper or grenade launcher. Whenever I need to stock up on my main weapon, I swap to the Bizon and keep firing until my ammo reserves are replenished. The reload is a tad slower than I would like, but you can’t have everything. My biggest complaint would be, similar to the AK17, how weak this weapon sounds. Still, it doesn’t stop it from being an effective tool for lasting out during long Assaults. If you need an ammo-efficient secondary, look no further. This time around, the pack only adds a single melee weapon. Being the Rezkoye Machete. This isn’t exactly a bad thing; as generally speaking, most melee weapons are crappy reskins of one another. This one is no exception. Finally, let’s check out the Masks. There are 4 of them, based on various Russian culture. The Kokshnik Headdress, the Matyroshka Doll Mask, the Red Machine helmet, [ConnorShaw.exe has failed] The War Balacava. [ConnorShaw.exe has hit a critical error and must reboot] I’m sorry, these masks are so goofy! Especially the War Balaclava! I apologize to all of my Russian viewer. And, that’s about it. So, with everything having been said, would I recommend the Russian Weapon Pack? Ehhh… I mean, I can’t outright say it’s BAD, because, it’s not. All of the guns in this pack will serve you just fine, even on One Down. But they aren’t anything we haven’t seen before. I’m hesitating to call them reskins, but they pretty much are. The motto of these weapons seems to be something to the effect of: “Improve stats in SOME areas, at the cost of Accuracy and Stability” That’s made particularly obvious with the Tatonka SMG. However, those stats aren’t especially difficult to improve with skill points. So, at the end of the day, the weapons are just slightly better versions of guns we’ve already seen before. If you have the cash to spare and are feeling your FLASHING RED LOVE, don your Adidas and get Russian! The weapons will be absolutely fine; however there’s nothing here that will make me call this DLC a must-buy. It’s just some good, if boring improvements on other weapons. Thanks for watching, and take it easy.