Payday 2: A Beginner’s Guide – Episode 8.1 – Mastermind

Hello, this is Small Oil, and Welcome to part
one of the eighth episode of: Payday 2 – a beginner’s guide. This episode will cover the different classes
of Payday and will be split into 5 parts. In each part I’ll be specifically covering
each class in detail, including their skills and standard builds. In this part I’ll be covering the Mastermind
class, including its role in the game, its notable skills and common builds. The Mastermind class mainly plays a supporting
role in Payday, although it is more than capable of holding its own in a firefight. The class
puts a large focus on control as well as keeping the crew alive. The Mastermind class also
contains exclusive skills which increase the effectiveness of pistols in the game. Particular skills in the Mastermind tree are
worth spending your points on, while others should be avoided. The Doctor Bag is the trademark skill of a
Mastermind and is vital to a crew, providing health and the ability to reset your custody
counter. Cable Guy aced gives you 4 extra cable ties,
which are invaluable in stealth. Useful for any stealth or all-purpose build. Endurance allows you to sprint for much longer,
with the aced version also affecting your crew. This skill should be taken in any build
as it does not have any tier requirements, but is still very useful. Control Freak basic allows you to intimidate
civilians within range by firing an unsilenced weapon, which is essential when stealthing
any level with many civilians. Intimidation prevents civilians from calling the police,
pressing panic buttons or setting the alarm off in any way for a time. Dominator allows you to take a non-special
enemy as a hostage. This skill comes in useful on maps with few civilians, giving you the
opportunity to trade a crew member in custody for a dominated enemy. Stockholm Syndrome is an almost useless skill
which requires too many events to line up to even have a remote chance of being beneficial. Skill points are wasted on this skill. Combat Doctor gives you an extra doctor bag
and up to quadruples your supply, freeing up equipment slots for your other crew members. Joker adds to the dominator skill by allowing
you to convert a dominated enemy into a friendly AI. A Joker will provide extra firepower and
an additional target to keep the heat off your crew. Kilmer aced allows you to reload while sprinting,
increasing your mobility. This will cost you 12 skill points, so consider carefully whether you value this ability. Pistol Messiah provides a way to revive yourself
from a pistol kill in bleedout. This skill can be a game saver, especially during solo
runs, however, a well coordinated crew will often find this skill unnecessary if crew
members stay together. Pair this with the pistol skills in this tree to increase the
chances of a successful pistol kill in bleedout. Inspire aced is one of the most revered skills
in the game. Invaluable on higher difficulties, it allows you to revive downed crew members
instantaneously from a distance, even through walls. Many players will spend points in the
Mastermind tree just for this skill as it is a good idea to have at least one crew member
with this skill at all times. Other skills can be chosen depending on your
preferences and playstyle. The Mastermind tree is often taken solely
for Inspire Aced, so minimal point spending to unlock the sixth tier is a popular build. This allows you to gain a crucial skill at relatively early levels and invest more points
in another skill tree for maximum effectiveness. Another effective build makes use of the pistol
skills in the tree in addition to pistol messiah to create a powerful lone wolf build. It is ultimately up to you, the player, to
decide which skills to take. Choose skills which enhance and compliment your playstyle as well as providing support to your crew. Don’t be afraid to experiment and try new
builds – you may be surprised by some skill combinations and what works for you. This concludes the first part of this episode. Next time, I’ll be covering the Enforcer skill tree in the same manner as this part. Thanks for watching and tune in next time.

8 comments on “Payday 2: A Beginner’s Guide – Episode 8.1 – Mastermind”

  1. Beginners! says:

    Quality over Quantity 😀 Awesome!
    I really like your videos and as a upcomming Beginners on PD2 this is very usefull for me.

  2. The Notorious Billy says:

    Great guide! Mastermind is my main tree, so I'm excited to see the other trees in detail.

  3. Johan Lindfelt says:

    Very good guide, after playing for 288 hrs, I see that you have good knowledge about the game. I'll just put this in, only get endurance basic if you aren't they main mastermind, endurance ace doesn't stack with others endurance ace, so you can potentionally save 3 skill points. But as I said, I look forward to new videos 🙂

  4. The Entire Soviet Union says:

    Loved the video! I was wondering, what armor would you recommend running with a pure MM build with pistols? I'm good with light armor and heavy, but I'm not sure which would be best for my team's sake.

  5. Stewart Dunn says:

    Really awesome guide.  Well presented and very useful information for new players.  Keep up the good work!

  6. FMJ Raven says:

    im probably slow but when and how could u move hostages or is this pc only

  7. The Derpy Alien says:

    Stockholm syndrome has changed now hostiges won't leave wenne police save them and Aceing it will Make hostiges turn them selfs in for you Sorry for bad english

  8. NiMaGre says:

    Whould you mind, making an updated version?

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