Payday 2 – PSA: Stealth: Noise Alerts
A proper criminal agent knows how to be silent.
Your first obstacle for today, windows. Shoot them once, and the bullet will actually
go through and hit targets on the other side. Shoot a second time, and you will break the
window. You will always break windows on your first
melee hit. (unless you bring a weak weapon) Whenever you break a window, you alert any
guard or civilian in a range of 12 meters. Additionally, guards that patrol past a broken
window will also sound the alarm. Finally only break glass on the Diamond Store
after you have disabled the alarm. A proper criminal agent knows how to kill
silently. If you are not trained in the ways of silent
killing, the death screams of your unfortunate victims
will alert anyone within a range of 6 meters. If you know how to put a bullet in someone’s brain properly, this is reduced to a quarter of a meter. “Do you…do you hear something?” – “What? I can’t hear anything over the
noise of that drill. This happens every week. It’s usually also by now that the guards
expire. Probably gotta order another crate of ‘em.”
“What do you mean expire?” – “I dunno man, they just, sortof drop dead.”
“Jesus!” Contrary to how they sound, the thermal
drill isn’t any louder. The default drill alerts enemies within a
25 meters range. Usually, however, there is an object or wall
hiding the drill, which cuts the range down to half.
Normal silent drilling reduces this further to 9 meters, or in case it is hidden, 4 and
a half meters. Silent drilling, is, of course, silent. Silencers. A proper criminal agent knows that guns are fucking loud.
An unsilenced weapon will alert anyone within a range of roughly 45 meters.
Additionally, the impact of the bullet will also alert anyone within a range of roughly
11 meters. With a silencer, gunshot noise is reduced
to about a meter, bullet impact to a quarter of a meter. Or you could always just ‘Forget that mission impossible crap and unleash Ragnarok. Up to you.’