PSA – Running Past Guards (Do Not!) [Payday 2]


“Wait a minute. Did the Ooh-Toober just run past the guard
and not get detected?” “Wow, that really happened. Let’s try it out!” Woah! I’m gonna have to stop you there. You may have seen this happen in a YouTube
gameplay somewhere, maybe even mine. But please do not, for any reason, try to sneak past a guard by sprinting or
running past them. Of course, since you’re here watching this
video, I’ll be explaining why we shouldn’t do that,
and why sometimes it works. To start, I’ll explain on a part of the detection
mechanic: the Uncover Range. Most of us, if not all, are already familiar
with the basics of detection; which objects are suspicious, the amount of
detection risk, the distance to the observer, and so on and
so forth. The Uncover Range is simply another aspect
of the same system. When a suspicious object is within extremely
close range of a human observer (usually around 1 to 2 metres), it gets detected
instantly. There will be none of that gradual suspicion buildup, but instead a straight up zero to hundred alert. And that’s probably what happens we stealth
Bank Heist for the first few times. “Why is the guard alerted? I’m not even masked!”. But… the Uncover Range only explains one
half; why running past gets us detected, and not
why we sometimes don’t. So to explain that, we’ll have to look into another part of the
detection mechanic, which has no name so I’ll just call it the Detection Call Delay. To help demonstrate, here’s a funny analogy by Frankelstner, author
of the Long Guide. And I quote: “Human observers basically open their eyes
for a moment every 2 seconds and are blind for the rest of the time. Only if they spot something interesting they
will check every 0.1 seconds”. So during the short moment detection is processed,
for example when a guard sees only a calm civilian and
nothing is out of the ordinary, the next time they are allowed to detect is
at least 2 seconds later. But when they see something suspicious, the delay to the next call at maximum, is
a very short 0.1 seconds, or at least 10 times per second. Thus when guards seemingly do not see us, it’s because they are literally not allowed to see. And this helps explain our lucky moments. At this point, I know what some of you are
thinking because I had the same thought. Is it possible to exploit this? Like running past during the odd-numbered
seconds 1, 3, 5, 7 or 9. Well, the video’s title is “Do Not Run Past
Guards”, so the answer is no. The short explanation, is that each individual
human observer has their own unique timing. Like Guard number 1 may run their detection at 0.3, 2.3 and 4.3 seconds, while Guard number 2 runs their detection at 1.6, 3.6 and 5.6 seconds. And since there is no way of knowing any of
it, it cannot be exploited. So in conclusion, we can and do sometimes
get lucky sprinting around. But unless we know the risks of what we are
doing, like in my Art Gallery stealth gameplay, this
is my message: “Do Not Run Past Guards”. Just have a little more patience and let the
guard move away. Other than that, thank you for watching, enjoy some short clips
at the end, and see you all in the next video.

9 comments on “PSA – Running Past Guards (Do Not!) [Payday 2]”

  1. flashfiredog says:

    good explanation, nice vid

  2. Faraz Rajput says:

    Watch an Unknown Knight video and learn something new everyday! i never knew we can go through lasers using the guard on Art Gallery.
    Thanks for sharing so many exploits and secret strats. This will be now how i go through lasers and save time if RNG works my way, wont need to loop around it. What i am trying to say is, I Will run past the gaurds lol 😛

  3. FazHound says:

    The proper wording is "Running past guards", not "Running pass guards"

  4. Era says:

    Good video, as always 😉

  5. Damien Evermore says:

    I'm still gonna run past a guard while speedrunning car shop

  6. SenpaiKillerFire says:

    cough cough desync

  7. BlackHawk TP says:

    Useful, as always!

  8. Captain Alpha says:

    Normal people: Don't run past guard
    Speedrunner: Ain't nobody got time for that

  9. JAG says:

    Great explanations! These lucky runs have been surprisingly consistent for me though, so I think I'll stick to them.

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