Should you run Zofia’s LMG-E? – Rainbow Six Siege


What’s up Guys, Rogue-9 here and at long
last, I have come through on my promise to analyse Zofia’s primary weapon options and
to put together another Loadout Meta video. When Zofia was added to the game during Operation
White Noise, the choice between her LMG-E and M762 rifle was not really a choice at all. Back then, the LMG class in Rainbow Six
was quite simply garbage. The weapons had high recoil, low fire rate,
mediocre damage stats, extremely slow Aim Down Sight and reload times and really, the
only thing they had going for them was a large ammo capacity and somewhat of a “coolness factor”. Back then players would pick an LMG simply
for the lulz but a lot has changed since then and the weapon class as a whole
has become far more viable. So the big question now is: “What about Zofia’s LMG-E? Can it stand up to the M762?” Well, time to find out! As always, let’s take a quick look at the
overview for all of the relevant stats concerning these guns and as you can see, things are
not looking all that great for the LMG-E since most of the stats are just that tiny bit better
for the M762. But let’s examine things step by step to
get a clearer picture. Hey, it’s me again! Drop (formerly known as Massdrop) have sent
over another little goody box and this time, it contained quite simply the fanciest
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and it is a fascinating product. Let me give you a closer look! Out of the box, this piece of hardware is
already really impressive. The anodised aluminium frame is really pretty
but also gives the keyboard a solid quality that you just won’t get from a plastic keyboard. You have the option of Cherry MX, Kaihua,
or Halo switches and the hot swap sockets give you the option of always customising
the keyboard in future. And speaking of customisability! On the drop website, you will find a QMK Firmware
tool that will literally let you customise everything about your keyboard in
absolutely any way you want. Each and every single key on the keyboard
can be reprogrammed or assigned additional functions with multiple different layers. If the 60 pre-programmed colour schemes permutations
are not good enough for you, you can even set up you own visual look down to picking
the exact colour you want for each and every one of the 87 keys, as well as the 32 LEDs
present in the bottom. As always, I have checked the reviews of the
product and it currently sits at over 4 out of five stars based on reviews from 379 customers. The keyboard comes with free shipping and
free 30 day returns within the US and if you use the link in the description below, a $20
dollar discount will automatically be applied on your next purchase with Dorp. So whether you’re in the market for an amazing
mechanical keyboard or just want to see what other awesome products Drop have on offer,
go ahead and click the link below! In terms of the raw damage,
there is actually no clear winner. The LMG has a flatter damage drop-off curve
because of the 40m range and also does more damage at long distance while the rifle is
more powerful at close ranges up to 27m. So the conclusion in terms of raw damage per
shot would be that the LMG is more suitable for maps with long sightlines but how many
maps does that actually mean? We know that Siege is an incredibly close
quartered game where the average kill distance is less than 10m and if we take that into
account, then I would say that despite the damage of each gun seeming quite well balanced,
the close range damage of the M762 will most likely be the better option in most situations. The fire rate of both guns is extremely similar;
720 RPM of the LMG and 730 RPM for the rifle and as always, I tested the fire rates in-game for myself to be sure that the stats are accurate… and they are. As you would expect, once we combine the fire
rate and damage to calculate the damage per second the very similar fire rates mean that
we end up with a result that strongly reflects the raw damage per shot. The M762 is better up to 28m, after that the
LMG-E can do more damage. And interestingly the benefit that each gun has
over the other is pretty much exactly the same. The rifle does 10.26% less damage per second
than the machinegun at long range and at short range: the machinegun does
10.22% less damage than the rifle. To me, those differences seem too closely
matched to be a coincidence and while this won’t really mean anything in practice, I still found thought it was an interesting discovery nonetheless. Now as always, DPS stats are and quick and
easy way to compare to effectiveness of two different weapons at various ranges but really,
what everything will boil down to in practice is the shots to down/kill and the time to
down/kill for each individual gun. At ranges up to 25m the M762 is of course
better with its greater power and minimally faster fire rate but for most cases, the advantage
is so small that it will never make a difference. In three of the armour and strike location
permutations, the rifle requires one less shot to down/kill which means around 86ms
less to down/kill a level 3 armour with body shots and a level 1 armour +
Rook plate with body or leg shots. For all other cases, the average benefit the
M762 gets is only 3.68ms (and here’s an added bonus fact for you: it takes between
100 to 400ms for a human to blink and that means that the average TTK advantage of Zofia’s
rifle over the machinegun in most cases is between 1/27th and 1/100th of the blink of
an eye)… so basically nothing at all really. At loner ranges, after complete damage drop-off,
the differences are a bit more significant. As you can see, in most cases the LMG-E will
require 1 or even 2 shots less to at least down an opponent and despite the minimally
slower fire rate, the time saving in these cases is between 74 and 156ms,
with the mean average at 92ms. Only for level 2 armour body shots and level
1 armour leg shots do both guns require the same number of shots, resulting in a 5 to 6ms time saving for the M762 (so once again practically nothing). What does all of this mean? The most frequent combat ranges in Siege are
below 25m and despite more power and higher fire rate; the M762 gets no real advantage here against most opponent types and shot placement locations. Longer ranges are far less important and so
the small advantage that the LMG-E has there could offer a tiny benefit in the occasional
engagement but those situation would be rare. Conclusion? I would say that in terms of their pure take
down capabilities the two guns may look quite different at first but really, they are very well balanced. But of course, there are other factors to consider. In terms of capacity, there’s no argument
that the LMG-E is the clear winner. It has five times the capacity of most rifles
and the 150 bullets you get to play with will easily allow you to ace the entire enemy team
without ever having to reload or of course, alternatively you can use the ammo to lay down excessive amounts of pre-fire or breach walls. You may occasionally even be able to trick
your opponent into thinking that you have to go for a reload and when they peak you, you
still have 120 bullets left to really spoil their day. Long story short: more ammo=more good. Just make sure you get out of the habit of
reloading every time you’ve fired more than 7 bullets because of course that completely defeats any advantage you could hope to gain with the LMG. As is to be expected, the higher capacity
of using a belt rather than a magazine comes with longer reload times and like with most
of the other belt fed LMGs in Siege, the tactical reload time is actually a little slower than
the reload from empty because of the extra step of pulling the remaining belt out of
the gun before removing the ammo box. Compared to the other machine guns, these
reload times of 6.5 and 7.1s are not actually that bad but they are still double or more
compared to other weapons in the game and 7s can be an eternity when you are
getting pushed by a defender. Of course the disadvantage this poses is nowhere
near as bad as it could be due to the fact that in Siege, we can cancel the reload at
any time, so as long as you keep yourself topped up at convenient moments throughout
the round, you should be 100% Gucci (other luxury fashion brands are available). The M762’s reload times are pretty much
as average as you can get for the rifle class in Siege. 3.3s is the exact mean average for rifle reloads
from empty and 2.6s is the mode average for tactical reloads (although it is
100ms slower than the mean). Bonus fact: Most people will be familiar with
the mean average (the sum of all values, divided by the number of values) but there are two more types of average that can be useful in statistical analyses. The median average represents
the midpoint of your data range. So for example in a range of 7 values it will
be the fourth largest and also the fourth smallest one. And then we have the mode
average I mentioned before. This is the value in your data range that
appears the most often. So applied to our Siege example, the most
common tactical reload time for assault rifles is 2.6s, even though the mean average is a
bit quicker at 2.5s due to the fact that the data is a little skewed by the ridiculous
2.0s reload of Jackal’s C7E. So my conclusion on capacity and reload time
is that once again, everything seems pretty balanced between the two options open to Zofia. On the one side: more bullets, on the other:
quicker reload. Now something I’ve never really tested or
explored in past Loadout META videos but something that many people have commented on is that
LMGs should have an advantage when opening up sightlines through soft walls. And that makes complete sense, back when Rainbow
Six introduced calibre based destruction; I tested it and found that the LMG class as
a whole had larger bullet holes and larger impulse hole sizes than most other guns in the game. And so I was quite surprised when I did a
side by side comparison of the M762 and LMG-E and found that even here, they
are pretty much balanced. I guess the larger 7.62x39mm calibre of the
rifle helps here and when you use up all of the ammo of both guns, you pretty much end
up with the same amount of soft wall destruction. The LMG-E still has a bit of an advantage
because you can basically go through the entire 300 round ammo reserve with only one reload,
while the M762 will need 7 reloads for 241 shots. All in all though, I would still be cautious
about using up large amounts of ammo just to create sight lines and a single mag from
the rifle can open up three impulses in standard dry wall and if that doesn’t give you enough
of a sightline, then I don’t know what will. Long story short, even here both guns seem
perfectly balanced. So far, so good but power is nothing without
control and the final question we need to address is how easy it is to acquire your targets and keep them in your sights with each of the guns. The Aim Down Sight time has always been a
key weakness for the LMG class. When you are suddenly confronted with an unexpected
enemy, taking an extra 100-200ms to aim in, can pretty much hand the victory to your opponent. The M762 comes with the standard ADS time
for rifles and this is 100ms faster than that of the LMG-E. This is a clear win for the
M762 but I do want to point out it’s once again maybe not quite as bad as it seems on paper. As you can see in my test footage here, the
LMG-E does take a full 550ms before the ADS animation is complete BUT if we’re going
to be realistic here, we could argue that at around 500ms the sight picture you get
is pretty damn not bad already and the minimal movement you get off of those last three frames really doesn’t impact your ability to fight all that much. So even though the ADS disadvantage of the
LMG-E is 100ms on paper, you could argue that in practice it’s more like 50ms. Still an advantage for the M762 but as long
as you develop some discipline in terms of pre-aiming before peeking an angle or pushing
an opponent, the disadvantage of the LMG-E is by no means a deal breaker here. Hip fire spread is a relatively low impact
stat because hip firing in Siege is pants. But the hip fire spread you start out on when
aiming in, also affects how soon you can get to decent accuracy when you open fire before
having fully ADS’ed. So, yes it’s a low impact stat but still
worth considering. That being said, the differences in hip fire
spread between Zofia’s guns are actually very subtle. In most stances when stationary, the spreads
are basically identical and it’s not until you start moving and or shooting that the
disadvantage of the LMG-E comes to light. Nevertheless, this round again goes to the M762. And finally last but not least, how easy are
the guns to control once you start firing? As you may have seen in the overview earlier,
I decided not to include the in-game recoil charts in this video because sadly for a small
number of guns in Siege, these charts are inaccurate and the M762 is one of them. As you can see here, adding the muzzle brake
to the gun supposedly has a profound effect on every single bullet fired and that’s
just not how that attachment works. It’s almost as if the in game chart was
created for single fire rather than full auto fire. So, forget the charts, we are going straight
to my in game test results! I ran a simple test with both guns, without
controlling the recoil and my conclusion from this test is that the M762 has a bit more vertical kick while the LMG tends to wander to the sides a bit more. These results were consistent both with and
without attachments. As a side note, the reason I chose the compensator
for both guns in this test is because it is the best muzzle attachment for long bursts
and so suits this experiment the best. These results make it pretty clear to me that
the M762 is the easier gun to control because pulling down on your mouse or even pushing
a control stick forward a little in order to counteract recoil is something that can
be practised but when a gun has a tendency to veer off to either side at random, that’s
something you can never really be prepared for. The only thing you can do is try to react
to the random recoil element as best you can and that’s just never quite the same as building up the muscle memory to counter vertical recoil. I ran a further test where I did my best to
control the recoil and I set up both guns with the vertical grip and either muzzle brake
or compensator and these trials essentially confirm my previous conclusion. Keeping the LMG-E down in terms of the muzzle
climb is not all that difficult but the gun has a real tendency to wander left or right,
resulting in a much larger impact pattern. And with just a tiny bit of practice, the
M762 becomes really easy to control giving it just one more advantage over the machinegun. And so to summarise: The M762 is a truly mediocre
assault rifle in Rainbow Six Siege. Ok damage and slightly below average fire rate, completely average reload times but pretty controllable. The LMG-E surprisingly manages to hold its
own throughout most of the comparison despite being one of the weaker LMGs in the game. But at the end of the day, faster ADS time
and better controllability still make the M762 the ever so slightly better choice in my eyes. And yet nevertheless, the overall balance
between the two guns is actually pretty good and as long as you take advantage of the greater
ammo capacity and mitigate the slower ADS time, the LMG-E can pretty much serve you
just as well as the M762. And that’s it my detailed breakdown of the
Loadout META for Zofia’s primaries. Which of the guns do you prefer to use and
which guns do you want me to analyse next? Leave your comments below and with that as
always: thank you so much for watching, I hope you enjoyed the video and I will see
you in the next episode!

100 comments on “Should you run Zofia’s LMG-E? – Rainbow Six Siege”

  1. Rogue-9 says:

    2:59 – Damage Analysis
    3:43 – Fire Rate
    3:57 – Max. DPS
    4:50 – Shots & Time to Down or Kill
    5:33 – Bonus Fact!
    7:06 – Capacity
    7:53 – Reload Times
    9:02 – Added Bonus Fact!!!!
    10:02 – Soft Wall Breaching
    11:33 – ADS Time
    12:50 – Hip Fire
    13:29 – Recoil
    15:39 – Summary & Conclusion

  2. Alex Maurice says:

    Finally yay

  3. Water says:

    thanks a lot i love you and your vids

  4. Bence Varga says:

    The recoil of the LMG is a dealbreaker for me, it is fun to use it in terrorist hunt though.

  5. Google não deixou eu colocar um nome maior que esse says:

    That beard was clutch tho

  6. Vauldboy says:

    Hip fire on pc is tighter than console

  7. Der Fuchs says:

    M762: More Damage per Second
    LMG-E: B U L L E T S

  8. Kevin Hill says:

    80% of this graphical data is useless, confusing, not practical and unnecessary…..

  9. martin krol says:

    I really don't like her ar but I hate the ads on her lmg

  10. superAaron gaming says:

    THATS ALOT OF RECOIL!

  11. Kuba W Wojtek says:

    Zofia no zofija !!!!!!!!!!!!!!!!!!

  12. Nunyah Busy ness says:

    Is it bad that I love the reflex sight? Like everyone says to use ACOGS on everything becuSe they’re so good.. blah..blah..blah but when I have to reflex equipped the headshots just…. line up…

  13. Bakes says:

    I’m not trying to be toxic because I know this comment is irrelevant to the video but.. how and tf did you ever even graze platinum

  14. Shift Blazi says:

    R4C vs M762

  15. Like 17 Badgers says:

    I always love reading comments in these videos, they are always FILLED with people saying how they use and will continue to use a but that Rogue just broke down how it's statistically much worse than the other options the character has.
    reminds me that it's okay when I miss a kill shot or I drop a 3~4 man clutch that was almost mine, I'm not the worst player that could've been thrown into that match. does that mean my team wont kick or team kill me when nobody else had a kill in that round/match? Of course not! but I can sigh, smile to myself and know; there's NO way the team I left is winning that game. I mean, if they couldn't win with me, how are they going to win while down a player?

  16. Piergiacomo Asare says:

    I got the feed now 🙁

  17. CÐay RTV says:

    "[…] you should be 100% gucci", love that serious voice

  18. Seybe says:

    Love that distinct M762 Sound

  19. Shrimpshot says:

    Your ASH has upgraded into a ZOFIA

  20. Peter Pellegrino says:

    My dude. Great vids. But don’t edit out all your breathes and pauses. The audience needs those moments to breath too and digest all that fat phat knowledge you’re dropping everywhere.
    You’re whole vid feels like one long run on sentence.

  21. Ch Ris says:

    Only true ones use lmg with suppresor, reflex and silencer

  22. Holdin Worley says:

    I recently started running Zofia's LMG with a reflex and suppressor. That thing is a beast! It seems like a lot of players (in gold tier) don't recognize the sound of that gun with a suppressor and will rush you after you fire 20-30 rounds. Plus it's fun to lay into a wall and not have the enemy know where it's coming from until about 50 rounds in.

  23. Sam Miller says:

    Me: *sees rogue wearing a bikini bodhi shirt. My brain: *starts playing crab rave.

  24. Its Lynnocent says:

    Zofia's M762 has been my favorite AR in the game for a while, besides maybe Jackal's ridiculous C7E

  25. Donkey_Spadger Gaming says:

    Love love love these statistical videos

  26. I hate fortnight Give me a reason why i shouldn’t says:

    The AR is wayyyyyyyyyyyyyyyyyy more fire rate

  27. David O says:

    So why did you put the muzzle brake on the lmg? It's literally for single fire

    If you know the recoil drifts side to side did you mean to say flash hider?

    You made the video on attachments and I know muzzle brakes don't go on lmg's.

  28. Electric Droyer says:

    Lmg E
    M762 is 5% better

  29. Smoke says:

    so what youre saying is red dot suppressor laser lmg-e and sprint forward holding left click

  30. Oleg's Balaclava says:

    Despite your analysis, in my experience with the M762 – both using it and having it used on me – it just always felt like a rifle with above average performance.

    Guess not.

  31. Scientific Street Fighting - IFO Jeet Kune Do GER says:

    Who also thinks that tactical reloads should resulting in loosing the ammo in the old magazine, or when reusing that magazine it should contain the amount of ammo that it had when it was taken out.

  32. Manuel Ciancarella says:

    The payday soundtrack as the outro always rejuvinate my soul thanks R9

  33. TitanMaster X says:

    more bullets more death(unless you hit them in the head and it regesters as a next and get one tap by rook)

  34. Its Epicosity says:

    This is something I've never considered before. And now I will.

  35. Keith Suburban says:

    wow an entire minute long ad, yikes

  36. ThePunisher says:

    So don’t reload and I can be all Prada… that’s a saying too right? I mean… he said other brands available? If I use pulse I could be all Oakley?

  37. Berke Yılmaz says:

    11:20 as all things should be

  38. Big chungus isn’t funny And never was says:

    Please compare the GSH-18 and PMM

  39. Mr Marshall 2077 says:

    I always just go with the gun that feels better to me. I hate the feeling of the M762 and love the feeling of the LMG E

  40. Malcolm Kennedy says:

    how about Mozzie or warden

  41. Seth Lansing says:

    Angled Grip????? for M762??

  42. Steven Carusone says:

    "…you should be 100% gucci!" – Rogue9

    Can we get that audiobyte in webm form?

  43. Kinos141 says:

    The answer is yes!!!

  44. Ben Davies says:

    I'd like to see an analysis of the attacker's smgs and assault rifles vs defenders smgs and assault rifles

  45. Aiden Jackson says:

    Rouge, one thing that you’re wrong about in this video is barrel attachments. Despite what the in-game description says, muzzle break compensates for vertical recoil, compensator for horizontal, and flash hider for a little bit of both. This was explained in a video by Braction which, from what i remember, is a couple months old.

    Edit: Here’s a link to the video. If you don’t trust links, the video is called something along the lines of Recoil Control Console Guide https://youtu.be/yfm1EhBRV6g

  46. Joey Anthony Diaz Falvey says:

    i love both her guns but I use the Lmg more cus it helps w/softwall destruction:)

  47. eddebrock says:

    LMG all day! Zofia's LGM is so smooth.

  48. Aaron Small says:

    Has he done one for mozzie

  49. Nathaniel Wagner says:

    A quick flowchart: Should you use an LMG?
    Are you using Gridlock? —> Yes —> You should use an LMG
    —> No —> You shouldn't be using an LMG

  50. BrunoszwaPL says:

    Thats kind of funny thing but I just added LMG-E to my game and i had in plans to upload modeling time lapse of this weapon to my YT channel.

  51. BrunoszwaPL says:

    I added Polish subtitles to video "Is kaids aug gut "(or something like this) half of month ago. And there isn't any polish subtitles in this video. Is something wrong?

  52. DannyDan2k13! says:

    So first of all the M762 has an angled grip which you completely forgot to mention which makes the difference in ADS time far more significant and muzzle break is infact the best attachment for the M762 as it has very little horizontal recoil (as mentioned) and the muzzle break is best for illiminating vertical recoil.

  53. Jancher says:

    This could have been a 2 minute video… but you know gotta get that ad rev

  54. Nhật Minh Phan says:

    How about a comparision of 2 different guns from 2 different operators
    Like MP5K from Mute and FMG-9 from Smoke for example

  55. Whali Whalington says:

    I use the M762 for nutty gunfire sounds
    God i nut to the gunshot everytime

  56. Evan35e says:

    1:07 lol

  57. Christian Chkaiban says:

    another perfect video yet again!

  58. Thoranzalar Vhazen says:

    For me, Zofia's AR always just felt like a worse version of the LMG-E. That's not entirely true because you do get the faster reload and less horizontal recoil, but in practice, the LMG-E has just been far more useful to me. I tend to really like LMGs for their high clip count even if it takes three hours to reload. I can't tell you how many times I've baited people into thinking I have a riffle or low ammo, and it's even funnier when you just sit there and spam a steady stream of bullets where someone's head should be and they decide to call your bluff and literally just run head-first into a stream because they think you're about to run empty on your clip.

    That won't work as much in ranked but it's funny as hell in casual.

    As for play style, a lot of people use Zofia as a "roamer attacker" who separates from the rest of the team for a good flank because of her semi-silent breaching ability. This is a true strength and a viable option, but it's not the only way to play her. If you're using the LMG-E you put yourself at greater risk against true roamers who can get the jump on you before you can ADS. Instead of risking that, you have the option of actually staying with at least one other team member for backup, and to change the thinking process behind your gadget. Instead of thinking of yourself as the sneaky roamer, think of yourself as a member of the team who can enable others to be sneaky roamers. Use your silent breaches in places that make sense for another member of your team to go through and get a good flank, then try to stick to medium to long range combat zones. Zofia's long-range concussion mine launcher can provide further assistance from afar.

    Trust me, I see way too many Zofia's roam as a lone wolf on the attacking side and it often leads to disaster. Your silent breach is great for getting a flank, but your secret Withstand ability doesn't mean jack-shit when you're countered by a roamer with close range and you're especially no help against a cav. Cav's love eating sneaky zofias who think they're invisible.

  59. Markus Clark says:

    I always go for the LMG-E ever since I got an ace with 1 mag the first time I started using it. Lol

  60. Ninja star5000 says:

    Mobility is the lower it is the faster you go

  61. Eric Hodson says:

    It was my understanding that all the other LMGs in the game had an ADS time of 650ms. And the LMG-E is on its own with a middle of the pack ADS time between assault rifles and the other LMGs? It sure feels that way in game!

  62. Jonathan Booth says:

    Put a muzzle break on the m762, trust me

  63. The Civilizar says:

    I'm on console and Zofia use to be a main of mine. I used the M762 but then the weapon realignment patch came through and now I can no longer use it like I use to. I switched to the LMG-E with a Holo and now Zofia is one of my go to characters for close engagement/rushing tactics, but that's if someone chooses Nomad/Hibana before I can.

  64. ThyAlphaGamer DC says:

    Me: drones out area (i see le enemy) gets off drone and pulls out LMG-E
    The enemy's teammate: ENEMY AC130 ABOVE!

  65. Walrus Onion says:

    "Should you run the LMG?" Slap a Reflex, suppressor, and vert of that.

  66. Michael Shortt says:

    I always find myself playing zofia and both of her guns are great. But prefiring a corner for twenty seconds is dummy fun

  67. xoni 77 says:

    Rogue-9 you have muzzle brakes on all weapons, why? I play on console and i no understand this. What about finka spear, mira vector, you use muzzle brake too?

  68. Lightning Jet says:

    Could you do capitan’s LMG and his rifle. Btw this vid was very helpful

  69. theblueshadow says:

    payday much?

  70. Alpaca Gaming says:

    wait that's Bikinibodhi shirt you are wearing.

  71. Zath says:

    In this video I saw much toxicity in one game than in all my plays. In one word: Casual

  72. Siege User says:

    The comparison between the ar and lmg is flawed. As you can never truly compare guns for example. Mozzies commando is better than his other gun statistically by a large amount but it's still a good choice for other reasons

  73. Snickerz says:

    Rouge I love your channel but why do so many British people have a akward sorta quarky smile??

  74. larmoth401 says:

    The LMG-E got me a great Ace, I shot a guy in the head through a window on Border, for the meme I held down the trigger and kept firing, while the entire enemy team just poked their head into my hail of bullets one by one.

  75. Oscar Fedorov says:

    You forgot the potato factor. People with potato aim will gladly take whatever has the most bullets because more bullets mean a higher chance of hitting someone in the dome

  76. Dr Inversion says:

    Dont forget the 'Wait. WHAT?' factor your opponents get when you run an LMG.

    While I dont have a good way to get proper numbers for it, I know that I've had better success pushing a site with an LMG than any other weapon.

  77. Xx_MEGAMATE _xX says:

    Nice bikini shirt

  78. ToxicMonsterZ says:

    Mich macht es immer traurig wenn ich seh das du nur 260k abos hast auch wenn du so viel liebe und arbeit in deine Videos steckst. XTRA love from me❤

  79. The Steel Eel says:

    I’m so happy he did this

  80. deus ex says:

    Lmg-e
    Pros more ammo
    Cons painfully long reload and pretty much simillar as M762
    M762
    Pros less ammo and pretty much simillar to the lmg-e
    Cons i dont really know

  81. DeadRick 716 says:

    If you never prefired someone with the lmg-e around a corner, you clearly arent using it right

  82. Miles Woolaway says:

    Nice top

  83. Not_RaccoonRicky says:

    Zofia mains where u at?

  84. RemU says:

    If you want to make sure the enemy is dead and mag dump into the enemy’s lifeless body then yes, the LMG-E is worth while using.

  85. Luke Essinger says:

    If you use the lmg you’re trolling, it’s bad.

  86. The Baba Yaga says:

    HOLY FUCK DADDDIEEEEEEE

  87. MR fruit says:

    his voice is relaxing

  88. Jo le Rigolo says:

    Short story: Y.E.S

  89. Johnny De Keizer says:

    To be fair i stick with the lmg, mainly due to the enemy losing their shit while you just poor down 150 rounds into their are of operation

  90. Nerfbeard says:

    i got lesion killed yesterday. I told him to advance to take out zofia, didn't realize she brought her lmg e. after getting backed into a corner, he was not able to move left with out being picked off by the lmg e. and he couldn't fight back because of he ran out of ammo. zofia ended up coming around the corner and prefired lesion to finish him off. sorry bud good execution, but ruined by zofia's bs no wonder why Ela hates her now.

  91. George Fakis says:

    I know it's not relevant to the video but is nomad's Arx fire rate fixed now ?

  92. ReavenM1911A1 says:

    Could you do Jagers 416-C I want to see how it actually compared to other defender weapons.

  93. Grool says:

    1: step: get a five stack
    2: step: go casual meaby ranked for lol's
    3: step all pick lmg
    4:step un bind mouse 2
    5:step hold mouse 1
    6:step rush in
    7:step spam gg ez or ezzzzzzz

  94. Theo Kitsberg says:

    SAS secondary options please.

  95. Ghost Kou says:

    can you make mozzie secondary guns ? plz

  96. JephenYT says:

    I laughed out loud at 8:40

  97. yamakashii says:

    The M762 metalic sound when shooting is the most beautiful sound in life.

  98. PixelFoxtrot - Gun Syncs says:

    Ever since this vid most zof players have been using the lmg no joke. Y u do this rogue

  99. Phil Harris says:

    Please do one for Bucks guns

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